Equipment[]
Swords[]
Name | ATK | Type | Description |
---|---|---|---|
Junk Sword | +2 | One Handed | A really shoddy sword. |
Atonement Sword | +3 | One Handed | A standard sword. |
Cleansing Sword | +5 | One Handed | A powerful sword. |
Purification Sword | +7 | Two Handed | A very powerful sword. |
Cremation Sword | +3 | Two Handed | A fire elemental sword. |
Frost Sword | +3 | One Handed | An ice elemental sword. |
Thunder Sword | +3 | One Handed | A lightning elemental sword. |
Life Sword | +3 | One Handed | Raises MAX VT by 20. |
Protector Sword | +6 | Two Handed | Raises DEF by 3. |
Lucky Sword | +3 | One Handed | Raises the chances
of a lucky hit. |
Unlucky Sword | +2 | One Handed | Lowers the chances
of a lucky hit. |
Storm Sword | +4 | Two Handed | Can knock the enemy back. |
Comet Sword | +3 | One Handed | Makes quick slashes. |
Combo Sword | +4 | One Handed | An extra slash is available. |
Shockwave Sword | +5 | Two Handed | Occassionally sends out
a shockwave. |
Trident Sword | +1 | One Handed | Occassionally attacks with
a wide range. |
Rusty Sword | +0 | Two Handed | For every enemy you
defeat, ATK goes down by 1. |
Twin Sword | +1 | Dual Wield | Can equip two at once. |
Desperation
Sword |
+3 | One Handed | Power goes up as your HP
goes down. |
Explosion Sword | +9 | Two Handed | Explodes and deals fire
damage. Very slow. |
Chance Sword | +15 | Two Handed | Deals Major Damage,
but misses often. |
Fallen Sword | +13 | One Handed | A very powerful sword. For
every hit you lose 5 HP. |
Vampire Sword | |||
Growth Sword | +0 | One Handed | Grows every floor you go
down. EXP is 1/4, and removing it will reset ATK. |
Glass Sword | +10 | One Handed | Critical rate is high, but
breaks when removed or you step on a port. |
Rose Sword | +5 | Two Handed | Can paralyze enemies,
but can also paralyze you. |
Twisted Sword | +5 | One Handed | Can deal major damage. |
Triple E Sword | +5 | One Handed | Has fire, ice and
lightning elements. |
Crystal Sword | +2 | One Handed | Its true power shine when
a crystal is attached. |
Merged Crystal Sword | ATK | Type | Description | Power |
---|---|---|---|---|
Longneck | +2 | One Handed | A sword with Longneck's
Idea Sephirah attached. |
Chance of attacking
a wide area. |
Koriel | +2 | One Handed | A sword with a Koriel
member's Idea Sephirah attached. |
Chance of inflicting
'Revolution' effect on you or the Meta-Being you're attacking. |
Bagged One | +2 | One Handed | A sword with the Bagged
One's Idea Sephirah attached. |
Increases the chances
for a meta-being to drop its Baroque. |
Horned Girl | +2 | One Handed | A sword with the Horned
Girl's Idea Sephirah attached. |
Chance of inflicting
'Lust' effect on you or the Meta-Being you're attacking. |
Boxbearer | +2 | One
Handed |
A sword with the
Boxbearer's Idea Sephirah attached, |
Has a chance of
Reducing damage taken by 50%. |
Fool | +2 | One
Handed |
A sword with
Cocteuhead's Idea Sephirah attached. |
Chance of Inflicting
Poison with normal attack or warp with special attack. |
Magician | +2 | One Handed | A sword with Magician's
Idea Sephirah attached. |
Has a chance of
warping a Meta-Being you're attacking to a random room. |
High Priestess | +1 | 'Dual Wield' | A sword with Johanna
Kyon's Idea Sephirah attached. |
Chance of inflicting
'Confusion' on the Meta-Being you're attacking. |
Empress | +2 | One Handed | A sword with Bullger's
Idea Sephirah attached. |
Chance of inflicting
'Blindness' on the Meta-Being you're attacking |
Emperor | +2 | One
Handed |
A sword with Aries'
Idea Sephirah attached. |
Chance of inflicting
'Blindness' on the Meta-Being you're attacking. |
Hierophant | One Handed | A sword with Festum's
Idea Sephirah attached. |
Has ice properties
Has a chance to launch a blast of ice. | |
Lovers | +1 | 'Dual Wield' | A sword with Nicl &
Nicor's Idea Sephirah attached. |
Chance to inflict
'paralysis' on the Meta-Being you're attacking. |
Chariot | +2 | One Handed | A sword with
Galgal-Tank-Joe's Idea Sephirah attached. |
Has fire properties
Has a chance to launch a blast of fire. |
Strength | +2 | One
Handed |
A sword with Liar's
Idea Sephirah attached. |
Chance of inflicting
'lust' on the Meta-Being you're attacking. |
Hermit | +2 | One
Handed |
A sword with Jerryrom's
Idea Sephirah attached. |
Has fire properties
Has a chance to unleash an explosion. |
Fortune | +2 | One
Handed |
A sword with Kato's
Idea Sephirah attached. |
Chance of inflicting
'poison' on the Meta-Being you're attacking. |
Justice | +2 | One
Handed |
A sword with Soconpo's
Idea Sephirah attached. |
Chance of doubling
damage with a blast of dark energy |
Hanged Man | +2 | One
Handed |
A sword with Hungones'
Idea Sephirah attached. |
Chance of inflicting
'Paralysis' on the Meta-Being you're attacking. |
Death | +2 | Two
Handed |
A sword with Death's
Idea Sephirah attached. |
Chance of knocking
back the Meta-Being you're attacking. |
Temperance | +2 | One
Handed |
A sword with Hana-nip's
Idea Sephirah attached. |
Chance of inflicting
'confusion' on the Meta-Being you're attacking. |
Devil | One
Handed |
A sword with Gliro's
Idea Sephirah attached. |
Will allow you to steal
an item from the Meta-Being you're attacking, if you succeed in stealing it the Meta-Being will Also drop it's Idea Sephira/Baroque | |
Tower | +3 | Two
Handed |
A sword with Bubugel's
Idea Sephirah attached. |
Chance of knocking
back the Meta-Being you're attacking. |
Star | +3 | Two
Handed |
A sword with Seventeen's
Idea Sephirah attached. |
Chance of knocking
back the Meta-Being you're attacking. |
Moon | +2 | One
Handed |
A sword with Moon's
Idea Sephirah attached. |
Chance of doubling
damage with a blast of dark energy |
Sun | +2 | One
Handed |
A sword with Sun's Idea
Sephirah attached. |
Chance of inflicting
'Lethargy' on the Meta-Being you're attacking. |
Judgement | +2 | One
Handed |
A sword with Sin-Monis'
Idea Sephirah attached. |
Chance to absorb HP
or VT from the Meta-Being you're attacking. |
World | +2 | One
Handed |
A sword with Or-huganous'
Idea Sephirah attached. |
Has lightning properties.
Has a chance of launching a blast of Electric energy. |
Filth | +2 | One
Handed |
A sword with Glue's Idea
Sephirah attached. |
Chance to evade
attacks from Meta-Beings |
Wands | One
Handed |
A sword with Manas'
Idea Sephirah attached. |
Chance of inflicting
any status effect | |
Cups | One
Handed |
A sword with Perisomata's
Idea Sephirah attached. |
Chance to reduce
damage taken by 50% (Higher chance than boxbearer sword) | |
Swords | +3 | Two
Handed |
A sword with Maleficia's
Idea Sephirah attached. |
Increases the chances
of a critical hit. |
Coins | Two
Handed |
A sword with Tabula
Smaragdina's Idea Sephirah attached. |
chance of launching a
blast of dark energy that can halve, double or triple your damage. |
Gun | Bullets | Description | Power |
---|---|---|---|
Angelic Rifle | 5 | A powerful gun. | Each shot is a
one hit kill. |
Coats[]
Name | DEF | Description |
---|---|---|
Puny Coat | +1 | A flimsy coat. |
Leather Coat | +2 | A standard coat. |
Beast Coat | +4 | Made from the hide of a wild
beast. |
Asbestos Coat | +2 | Resistant to fire attacks. |
Fleece Coat | +2 | Resistant to ice attacks. |
Rubber Coat | +2 | Resistant to lightning attacks. |
Life Coat | +2 | Raises MAX HP by 25. |
Vitality Coat | +2 | Raises MAX VT by 25. |
AD Coat | +2 | Raises ATK by 3. |
Lucky Coat | +2 | Raises the chances of a
lucky hit. |
Unlucky Coat | +2 | Lowers the chances of a
lucky hit. |
Lost Coat | +6 | Has high DEF, but VT will
drain faster. |
Old Coat | +0 | DEF decreases every time
you get hit. |
Exposure Coat | +7 | It is string, but you have the
urge to take it off in front of someone. |
Growth Coat | +0 | Grows every floor you go
down, EXP is 1/2 and removing it will reset DEF. |
Stubborn Coat | +4 | Can't remove once equipped.
Coupled with Stubborn Wings, DEF is doubled. |
Twisted Coat | +4 | Prevents all ailments but
Confusion and Stomachache. |
Glass Coat | +9 | DEF is high, but breaks
when removed or you step on a port. |
Triple E Coat | +3 | Has fire, ice and lightning
elements. |
Imitation Wings[]
Name | Description |
---|---|
Stamina Wings | VT depletion rate is 3/4. |
Attack Wings | Raises ATK. |
Defense Wings | Raises DEF. |
Lucky Wings | Raises luck. |
Hope Wings | Raises MAX HP, MAX VT,
ATK and DEF. |
Experience Wings | Grants 20 more EXP per
enemy. |
Paralysis Wings | Prevents Paralysis. |
Calm Wings | Prevents Confusion and
Lust. |
Antidote Wings | Prevents Poison and
Paralysis. |
Sight Wings | Prevents Blindness and
Lust. |
Special Wings | Prevents all ailments but
Lethargy and Stomachache. |
Stubborn Wings | Can't remove once
equipped. Coupled with Stubborn Coat, Def is doubled. |
Glass Wings | VT will recover, but can
break when removed or when you step on a port. |
Consumables[]
Hearts & Flesh[]
Name | Heal | MAX raise | Description |
---|---|---|---|
Seed | 30 VT | <nowiki>+10 VT</nowiki> | Restores 30 VT. If VT full, raises
MAX VT by 10. |
Fruit | All VT | <nowiki>+25 VT</nowiki> | Restores all VT. If VT full, raises
MAX VT by 25. |
Burnt Heart | All VT | <nowiki>+0 VT</nowiki> | A blackened heart. Restores all
VT, but halves HP. |
Guryu | 40 HP | <nowiki>+8 HP</nowiki> | Restores 30 HP. If HP full, raises
MAX HP by 8. |
Churyu | 99 HP | <nowiki>+12 HP</nowiki> | Restores 99 HP. If HP full, raises
MAX HP by 12. |
Kenryu | All HP | <nowiki>+25 HP</nowiki> | Restores all. If HP full, raises
MAX HP by 25. |
Burnt Flesh | All HP | <nowiki>+0 HP</nowiki> | A blackened piece of meat.
Restores all HP, but drains 50 VT. |
Bones[]
Name | Description |
---|---|
Rock Bone | Breaks teeth and inflicts damage. |
Arrow Bone | " " |
Homing Bone | " " |
Boom Bone | Explodes and causes damage
over a wide area. |
Protection Bone | Increases elemental defense.
Effect is temporary. |
Experience Bone | Doubles experience points
earned. Effect is temporary. |
Paralysis Bone | Paralyzes the consumer. |
Confusion Bone | Confuses the consumer. |
Toxic Bone | Poisons the consumer. |
Blind Bone | Blinds the consumer. |
Stomachache
Bone |
Gives consumer a Stomachache. |
Lust Bone | Induces Lust in the consumer. |
Lethargy Bone | Induces Lethargy in the
consumer. |
Rotten Bone | Turns Meta-Beings into rotten
meat. Consuming it causes Stomachache. |
Warp Bone | Cause the consumer to warp.
Ineffective in a room with a port. |
Invincible Bone | Makes consumer invincible.
Effect is temporary. |
Earplug Bone | Blocks all sound.
Effect is temporary. |
Death Bone | Lowers consumer's HP to 1. |
Sweat Bone | Causes consumer to sweat
profusely. |
Silver Bone | Bite to breathe fire. |
Gold Bone | Explodes the room. |
Port Bone | Consumer warps to a room with
a port. No effect if you haven't found the port. |
Identifying Bone | Identifies all items, but causes
damage. |
Boxes[]
Name | Description |
---|---|
Empty Box | A box with nothing inside. |
Recovery Box | Restores a random amount
of HP. |
Hope Box | Something wonderful is
inside. May explode. |
Twin Box | Can be opened if you
have two. |
Stubborn Box | Can open only when ATK is
30+. An item from a set is inside. |
Addition Box | Contains item you last
obtained prior to opening this box. |
Don't Have Box | Contains an item you don't
have. |
Indefinite Box | Contains a basic item.
Sometimes explodes when opened. |
Box Box | Contains a box. May
explode. |
Explosion Box | Contains an explosive
item. Giant explosion may occur. |
Revolution Box | Contains a revolution item.
Sometimes explodes when opened. |
Glass Sword Box | A sword is visible inside.
May explode. |
Glass Coat Box | A coat is visible inside. May
explode. |
Glass Wings Box | Wings are visible inside. May
explode. |
Music Box | Recovers all HP/VT when
HP is 1/3 or less. Otherwise, drains HP/VT. |
Naked Box | Has an equippable item.
May remove all equipment. |
Disk Box | Contains a Disk. Sometimes
turns all items on a floor into Disks. |
Double Edge Box | Contains a sword, but will
halve HP. |
Stomachache Box | Contains an item, but will
cause Stomachache. |
Hungry Box | Eats 1 item. If it doesn't
explode, you can get the item back. |
Laughing Box | Laughs if you carry it.
Laughs if you open it. Enemies will take notice. |
Parasite Box | Changes every item you
have one at a time into Parasite Boxes. |
Wonderful Box | Contains powerful
equipment. May explode. |
Trials Box | HP recovery speed halved.
Contents vary by how many enemies you defeat. |
Toy Box | An item is inside when you
open it, but it may break. |
Evolve Box | Contains a certain fluid. May
explode. |
Torturers[]
Name | Description |
---|---|
Fire Torturer | Deals fire damage to Meta-Beings in the area. |
Flame Torturer | Deals fire damage to the Meta-Beings over
a wide area. |
Explosion Torturer | Deals fire damage to all Meta-Beings in the
room. |
Ice Torturer | Deals ice damage to the Meta-Beings in the
area. |
Glacier Torturer | Deals ice damage to the Meta-Beings over
a wide area. |
Blizzard Torturer | Deals ice damage to all Meta-Beings in the
room. |
Shock Torturer | Deals lightning damage to Meta-Beings in the
area. |
Electric Torturer | Deals lightning damage to Meta-Beings over
a wide area. |
Lightning Torturer | Deals lightning damage to all Meta-Beings in
the room. |
Paralysis Torturer | Paralyzes Meta-Beings over a wide area. |
Confusion Torturer | Confuses Meta-Beings over a wide area. |
Poison Torturer | Poisons Meta-Beings over a wide area. |
Blind Torturer | Blinds Meta-Beings over a wide area. |
Stomachache
Torturer |
Gives Stomachaches to Meta-Beings over a
wide area. |
Lust Torturer | Induces Lust in Meta-Beings over a wide
area. |
Lethargy Torturer | Induces Lethargy in Meta-Beings over a
wise area. |
Summon Torturer | Summons all Meta-Beings and items on the
same floor to the current room. |
Storm Torturer | Blows away Meta-Beings over a wide area. |
Warp Torturer | Teleports Meta-Beings and items in current
room to another room. |
Heart Torturer | Turns Meta-Beings in current room into
Hearts. |
Spoiled Torturer | Turns Meta-Beings into rotten Flesh. Flesh on
hand also rots. |
Vampire Torturer | Absorbs HP from Meta-Beings in the room. |
Half Torturer | Kills half the Meta-Beings in the room. |
Recovery Torturer | Heals you and Meta-Beings in the same
room by 50 HP. |
Revolution Torturer | Switches depleted and current HP/VT for
everyone in the room. |
Cat Torturer | Embeds a cat's spirit to the floor that meows
when you run into a wall. |
No Name Torturer | Results are unpredictable. |
Disks[]
Name | Heads | Tails |
---|---|---|
Recovery Disk | Restores HP/VT. | Drains HP/VT. |
Mine Disk | Explodes when stepped on. | Obtain Disk. |
Fire Disk | Fire burns the area. | " " |
Flame Disk | Fire burns a large area. | " " |
Explosion Disk | Fire burns the entire room. | " " |
Ice Disk | Ice freezes the area. | " " |
Glacier Disk | Ice freezes a large area. | " " |
Blizzard Disk | Ice freezes the entire room. | " " |
Shock Disk | Lightning electrocutes the
area. |
" " |
Electric Disk | Lightning electrocutes a
large area. |
" " |
Lightning Disk | Lightning electrocutes the
entire room. |
" " |
Confusion Disk | Confuses units in the area. | Cures Confusion or
Obtain Disk. |
Blind Disk | Blinds units in the area. | Cures Blindness or
Obtain Disk. |
Stomachache
Disk |
Gives Stomachache to
nearby units. |
Cures Stomachache or
Obtain Disk. |
Special Disk | Inflicts a random condition
on units. |
Cures any condition or
Obtain Disk. |
Rot Disk | Rots a Heart or Flesh in
your inventory. |
Revitalizes one. |
Storm Disk | Flies the unit backwards. | Flies the unit forwards. |
Warp Disk | Warps the unit to another
room. |
Obtain Disk. |
Rust Disk | Degrades an equipped item. | Repairs equipped items. |
Food Disk | Turns an item into Food. | Food turns into an item. |
Drop Disk | Items will scatter across the
room. |
Items will scatter across
the room. |
Vaporize Disk | Makes items disappear. | Makes an item appear. |
Unbrand Disk | Branding on the unit
disappears. |
Obtain Disk. |
Flip Disk | Flips all Disks on the floor. | Flips all Disks on the
floor. |
HPVT Disk | Increases MAX HP by 5. | Increases MAX VT by 5. |
Lust Disk | Induces Lust in all nearby
units. |
Cures Lust or Obtain
Disk. |
Fluids[]
Name | Description |
---|---|
Nutritive Fluid | Recovers HP/VT and cures Lethargy. |
Attack Fluid | Raises ATK of equipped sword by 1. |
Defense Fluid | Raises DEF of equipped coat by 1. |
AD Fluid | Raises ATK/DEF of equipped
sword/coat by 1. |
Rust Fluid | Degrades equipped sword. |
Acid Fluid | Degrades equipped coat. |
Evolution Fluid | Raises your level. |
Devolution Fluid | Lowers your level. |
Recovery A Fluid | Restores all ATK. When full, raises
MAX ATK by 1. |
Recovery D Fluid | Restores all DEF. When full, raises
MAX DEF by 1. |
Recovery AD Fluid | Restores all ATK/DEF. When full,
raises MAX ATK/DEF by 1. |
Recovery DX Fluid | Restores all ATK/DEF. When full,
raises MAX ATK/DEF by 2. |
Calming Fluid | Cures Confusion and Lust. |
Antidote Fluid | Cures Poison and Paralysis. |
Sight Fluid | Cures Blindness and Lust. |
Invigorating Fluid | Cures Lethargy. |
Special Fluid | Cures all ailments |
Hope Fluid | Restores all stats, fixes rotten items,
and restores degraded status for equipped items. |
Appraisal Fluid | Appraises all your items. |
Preservative Fluid | Prevents rotting and deterioration. |
Marrow Fluid | Increases the amount of Bones you
have. |
Revolution Fluid | Affects your HP/VT. Current and
depleted amount switch. |
Cultivating Fluid | Throw it at the enemy and another
appears. No effect on self. |
Moldy Fluid | Dirty water. Inject: Damage.
Throw: Enemy ATK 3 up. |
Parasite Fluid | Inject and a parasite will enter
your body. |
Parasites & Brands[]
Parasite | Description |
---|---|
Larva | May turn into a parasite when you keep
it with you as you go down a floor. |
Fire | Fuse with you or your sword to increase
fire attack. |
Ice | Fuse with you or your sword to increase
ice attack. |
Electric | Fuse with you or your sword to increase
lightning attack. |
Life | Fuse with yourself to increase MAX HP. |
Vital | Fuse with yourself to increase MAX VT. |
ATK | Fuse with yourself to increase MAX ATK. |
DEF | Fuse with yourself to increase MAX DEF. |
Lucky | Fuse with yourself to increase your Luck. |
Paralysis | Fuse with you or your coat to prevent
Paralysis. |
Confusion | Fuse with you or your coat to prevent
Confusion. |
Poison | Fuse with you or your coat to prevent
Poison. |
Blind | Fuse with you or your coat to prevent
Blindness. |
Ache | Fuse with you or your coat to prevent
Stomachache. |
Lust | Fuse with you or your coat to prevent
Lust. |
Lethargy | Fuse with you or your coat to prevent
Lethargy. |
Comet | Fuse with you or your sword to increase
ATK and SPD. |
Apraisal | Fuse with an item to identify. |
Disarm | Fuse with a box to prevent the box from
exploding. |
Cannibal | |
Wing | Fuse with an item to make it fly away. |
Resurrect | Fuse with a parasite to resurrect. |
Dead | A dead parasite. |
Brand | Description |
---|---|
Healing | Raises HP restore speed. |
Stamina | Reduces VT depletion rate by 50%. |
Immobile | Prevents against knockback and
anchors items. |
Disarm | Prevents a box from exploding.
Instead, it restores some HP and VT. |
Appraisal | Enables the ability for appraisal.
Identifies all items. |
Resurrect | Resurrects when HP depletes.
Once used, it turns into a No Brand. |
Me | Items with a Me Brand are sent up
to the first floor once a player dies. |
Split | Splits items on hand every time you
go to a lower floor. |
No | Depleted Brand. |
Glue | |
Unbrand | Makes branding disappear. |
Storm | Randomly blows away Meta-Beings
when attacking with sword or punching. |
Combo | Enables combo attack using a
sword. |
Trident | Sometimes activates a wide-range
sword strike. |
Disk | Identifies Disks as you approach
them. |
Exploding | Randomly explodes when you take
damage. |
Fire Breath | Breath fire for a short amount of
time when leveling up. |
Eros | Become stronger when in Lust Mode. |
Invincible | Becomes invincible for a short time
after going down a floor. |
Halftime | Halves abnormal status durations. |
Idea Sephirahs i.e. Crystals[]
Name | Description |
---|---|
Longneck's Crystal | The Idea Sephirah of Longneck. |
Your Crystal | The Idea Sephirah of yourself. |
Koriel's Crystal | The Idea Sephirah of a Koriel
member. |
Bagged One's
Crystal |
The Idea Sephirah of the Bagged
One. |
Littles' Crystal | The Idea Sephirah of the Littles. |
Horned Girl's
Crystal |
The Idea Sephirah of the Horned
Girl. |
Boxbearer's
Crystal |
The Idea Sephirah of the
Boxbearer. |
Fool Crystal | The Idea Sephirah of
Cocteauhead. |
Magician Crystal | The Idea Sephirah of Magician. |
High Priestess
Crystal |
The Idea Sephirah of Johanna
Kyon. |
Empress Crystal | The Idea Sephirah of Bullger. |
Emperor Crystal | The Idea Sephirah of Ares. |
Hierophant Crystal | The Idea Sephirah of |
Lovers Crystal | The Idea Sephirah of Nicl & Nicr. |
Chariot Crystal | The Idea Sephirah of
Galgal-Tank-Joe. |
Strength Crystal | The Idea Sephirah of Liar. |
Hermit Crystal | The Idea Sephirah of Jerryrom. |
Fortune Crystal | The Idea Sephirah of Kato. |
Justice Crystal | The Idea Sephirah of Soconpo. |
Hanged Man
Crystal |
The Idea Sephirah of Hungones. |
Death Crystal | The Idea Sephirah of Death. |
Temperance Crystal | The Idea Sephirah of Hana-nip. |
Devil Crystal | The Idea Sephirah of Gilro. |
Tower Crystal | The Idea Sephirah of Bubugel. |
Star Crystal | The Idea Sephirah of Seventeen. |
Moon Crystal | The Idea Sephirah of Moon. |
Sun Crystal | The Idea Sephirah of Sun. |
Judgement Crystal | The Idea Sephirah of Sin-Monis. |
World Crystal | The Idea Sephirah of
Or-huganous. |
Filth Crysal | The Idea Sephirah of Glue. |
Wands Crystal | The Idea Sephirah of Manas. |
Cups Crystal | The Idea Sephirah of Perisomata. |
Swords Crystal | The Idea Sephirah of Maleficia. |
Coins Crystal | The Idea Sephirah of Tabula
Smaragdina. |
Trivia[]
- The Twin Swords are the only swords that can be truly duel wielded. While the High Priestess Sword and Lovers Sword appear to be duel wielded, they are a single equip while the Twin Swords require finding two to equip.
- In-game Sword and Coat descriptions state the ATK or DEF that is normal for that item, these stats can change (indicated by the different number in your inventory list).
- The Cursebringer Angel can 'synthetize' all items when thrown at it. It takes two items for synthesis to take place, resulting in one 'new' item being spat out. The only exception to this are certain Idea Sephiras (Koriel -> Revolution Fluid, Bagged One -> Vampire Torturer, Horned Girl -> Identifying Bone, Longneck -> Heart Seed) which only require one item, the Crystal in question, for synthesis. It can also 'trade' Silver Bones and Gold Bones for Toy Boxes (1 Box per 3 Silver, 1 Box per 1 Gold).
- The Cursebringer Angel can 'cook' meat and 'purify' rotten hearts and meat. It can also restore elevated/lowered stat items to their original state. Burnt meat is treated like other items.
- It is possible to have the Cursebringer Angel 'keep' an item for next time by not finishing the synthesis (i.e. only tossing in one item). It is unknown if it is possible to retrieve the item.
- Ways to 'burn' hearts and flesh include: Throwing normal/rotten meat onto an active fire floor, throwing normal/rotten meat near an active fire/explosion trap, and placing/throwing normal/rotten meat near an active fire disk. Both pure and rotten meat can become burnt.
- The "Doesn't Have Box" actually only gives you an item you don't currently have from a set list of 20 items which are: Junk Coat, Puny Coat, Stamina Wings, Heart Seed, Guryu Flesh, Empty Box, Nutritive Fluid, Healing Brand, Fire Torturer, Recovery Disk, Rock Bones x4, Larva Parasite, Atonement Sword, Leather Clothes, Attack Wings, Fruit Heart, Churyu Flesh, Recovery Box, Attack Fluid, and Stamina Brand.
- Nearly all item 'effects' activate when thrown at Meta-Beings e.g. Hearts will restore their HP, Torturers will activate from their point of origin, Storm Swords will knock them back, etc.